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Wikipedia Poker Starting Hands

Texas Holdem – Top 10% Starting Hands. In Texas Hold’em, there are 169 unique combinations of preflop starting hands you can be dealt. This number is arrived at by grouping holdings into pairs, suited cards and offsuit cards, and considering that preflop specific suits (e.g. Hearts vs diamonds) don’t yet have value. The following is a passage from Wikipedia on starting hands probability: The 1,326 starting hands can be reduced for purposes of determining the probability of starting hands for Hold 'em—since suits have no relative value in poker, many of these hands are identical in value before the flop. MegaSlot Affiliates. The affiliate program of this gambling site is Wikipedia Holdem Starting Hands run by MegaPartners Affiliates, a program that has been running since a years. With this program, you will be able to claim commissions of up Wikipedia Holdem Starting Hands to 50%. The percentage you get from the affiliate program will be determined by Wikipedia Holdem Starting Hands the number.

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(Redirected from Pusoy Dos)

Poker Hands – FAQ. Question 1: What is the best hand in poker? The strongest possible hand in poker is the Royal Flush. This is made by holding the Ten, Jack, Queen, King and Ace, all of the same suit. Question 2: What is the worst starting hand in Hold’em? In terms of pot-equity, the worst starting hand in Hold’em is 32 offsuit. Three Card Poker is played as heads-up between the player's hand and the dealer's hand. After all ante wagers are placed, three cards are dealt to each player and the dealer. Players have a choice to either fold or continue in the game by placing a 'play' wager equal to their ante. Hands are then exposed and wagers resolved.

Pusoy dos (or Filipino poker, also known as chikicha or sikitcha), a variation of big two, is a popular type of 'shedding' card game with origins in the Philippines. The object of the game is to be the first to discard one's hand by playing them to the table. If one cannot be first to play all cards, then the aim is to have as few cards as possible. Cards can be played separately or in certain combinations using poker hand rankings. Games of Pusoy Dos can be played by three or four people.

Rules[edit]

Suit order[edit]

From lowest to highest, clubs (), spades (), hearts () and diamonds (), with the 2 being the highest card and the 3 the lowest.

Another variation of the suit order is: From lowest to highest, diamonds (), clubs (), hearts () and spades (), with the 2 being the highest card and the 3 the lowest. Filipino Americans in the Bay Area call this variation 'Daly City High School.'

Card combinations[edit]

There are various types of card combinations that can be used in play.

Single card: Cards rank from 2 (highest) to 3 (lowest). Between cards of the same rank, the higher suit beats the lower suit. That is, a 5 beats a 5.

Pair: A pair of equally ranked cards. Between pairs of the same rank, the pair with the higher suit wins. That is, a 7-7 beats a 7-7.

Three of a kind: Three equally ranked cards. This is a variation of game play and may be excluded or included as a valid card combination.

Five-card hand: Any five-card combination following the poker hand rankings. From highest to lowest, valid poker hands include:

  • Royal flush (jack to 2 with the same suit)
  • Straight flush (any straight cards with the same suit)
  • Four of a kind (plus an additional card/a Kicker)
  • Full House (any three cards of the same number with any two cards of the same number)
  • Flush (same suit)
  • Straight (any straight cards)
  • Two-Pair
  • Three Kings (no such thing)

The playable combinations are similar to poker hands, but there are vital differences. Unlike poker, there are no 'two pair' combinations, and although a four of a kind needs a fifth card to be complete, a three of a kind cannot be accompanied by extra cards (except for a full house when played as a five-card hand).

Also, a combination can only be beaten by a better combination with the same number of cards: A single card can be beaten only by a single card, a pair by a pair, a three of a kind by a three of a kind, and a five-card hand by a five-card hand.[1]

Dealing and playing[edit]

The dealer shuffles the deck and then deals one card at a time either clockwise or counter-clockwise[2][unreliable source?] until each player has 13 cards (52 cards / 4 players = 13 cards per player). In games with three people, either 39 or 51 cards can be dealt (13 or 17 cards per player). In some variations, the deck must be reshuffled if any player is dealt all four twos.

The game begins when the player holding the lowest card, which is the 3 depending upon the suit order being played, plays that card or a valid card combination including that card. The card combination should be placed faced up in the center of the table. Play then proceeds clockwise or counterclockwise. The next person must play a higher combination of the same number of cards or pass (play no cards). Once a player passes, he cannot return until a new round has started. If all players pass, the person who last put down a card combination starts a new round by playing any card or valid card combination.

All players are entitled to know the number of cards each player has in hand at any time, and you must answer truthfully if asked.[2]

Winning and scoring[edit]

The first person to get rid of all his/her cards wins, and game play stops at this point. If you cannot be first to play all your cards, then your aim is to have as few cards as possible at the end of the game. In some variations of the game, game play continues until only one person still has cards in hand.

Game scoring can involve penalty points, like Big Two, or positive points.[3][unreliable source?] In versions of the game where game play ends when a person wins, the winner is awarded one point and the losers no points. In versions of the game where game play continues until only one person has cards, the winner is awarded five points, the second-place finisher is awarded three points, and the third-place finisher is awarded one point.

Variations[edit]

In the South West of England, this is known as Frazz's game, the suits are ranked Diamonds, Clubs, Hearts, Spades and instead of using a points system the losing player becomes the dealer. The four of a kind hand cannot be made into a 5 card hand.

See also[edit]

References[edit]

  1. ^https://web.archive.org/web/20120728075545/http://www.pusoydos.com/. Archived from the original on July 28, 2012. Retrieved April 7, 2013.Missing or empty title= (help)[unreliable source?]
  2. ^ abhttp://www.pagat.com/climbing/bigtwo.html
  3. ^http://www.pagat.com/climbing/bigtwo.html#scoring%20vars
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Pusoy_dos&oldid=992619762'
Martin Harris

For a certain segment of new hold’em players, starting hand charts can be fascinating. Even those with many years of experience who have little need to consult such charts still find them interesting as debate-starters.

In hold’em there are 169 different combinations of hands you can be dealt. For those of us who enjoy working with numbers or creating lists with which to organize our lives, there’s something appealing about the idea of ranking all of those hands from 1 to 169, even if we know such a list probably might have only limited value when it comes to actual game play.

In truth, there are actually a lot more possible combinations of hole cards in hold’em — 1,326 of them, in fact. But that total also considers suits as distinct, when in fact before the community cards come the suits are all essentially of equal value.

That is to say, is of the same value as when playing preflop, while and are also of equivalent value. So, too, are the different combinations producing the same pocket pairs all equal before the flop in terms of their relative worth. While there are six different ways to get pocket aces — , , , , , — you're equally happy no matter what suits the cards are.

So we get rid of all of those redundant hands and say that in Texas hold'em there are 169 “non-equivalent” starting hands, breaking them down as follows:

Wikipedia
  • 13 pocket pairs
  • 78 non-paired suited hands (e.g., with two cards of the same suit like or )
  • 78 non-paired unsuited hands (e.g., with two cards of different suits like or )

Notice now the non-paired combinations of hole cards neatly divide into equal groups, both of which are six times as large (78) as the smaller group of pocket pairs (13). The total of 169 combinations represents a square, too — 13 x 13 — another curious symmetry when it comes to hold'em hands.

Still, that’s a lot of starting hand combinations — too many for most of us humans to keep in our heads — which is one reason hand ranking charts are appealing and even can be useful, since they help players think about certain two-card combos as “strong” or “average” or “weak” as possible starters.

Setting aside the idea of actually ranking the 169 hands from best to worst, we might think for a moment about other ways of categorizing starting hands in hold’em, using that initial breakdown of hands into pocket pairs, non-paired suited hands, and non-paired unsuited hand as a first step toward coming up with further, smaller groups that are easier to remember.

The 13 pocket pairs we might group as big or “premium” (, , and ), medium ( through ), and small ( through ).

Meanwhile, we might divide each of the other groups into “connectors,” “one-gappers,” and “two-gappers” (and so on), further thinking of them also as “big,” “medium,” and “small” while also keeping separate suited and non-suited combinations.

These categories of non-paired hands are created by thinking about straight-making possibilities (affected by connectedness) and flush-making possibilties (affected by suitedness). There are more ways to make straights with “connectors” — that is, two cards of consecutive rank like — than with two-gappers, three-gappers, and so on. So, too, do you have a better chance of making a flush with suited hole cards than with non-suited hole cards.

Wikipedia Poker Starting Hands Games

Another possible group to create would include “ace hands” — i.e., non-paired hands containing one ace — that can be thought of as “big aces” (e.g., , ), “medium aces” ( down to ), and “small aces” ( to ). Or “king hands,” too. We like keeping these groups in mind, as hands with big cards like an ace or king can connect with flops to make big pairs.

In any case, you can see how these criteria for making categories can help when it comes to building those starting hand charts. And in fact most of those charts feature a similar ordering of hands, with...

  • the premium pocket pairs and the big aces (suited and non-suited) up at the top;
  • medium and small pocket pairs and big-to-medium suited connectors and one-gappers in the middle;
  • and non-paired hands with less potential to make big pairs, straights, or flushes toward the bottom.
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However, there are problems with relying so heavily on starting hand charts that you don’t take into account factors that can make a given hand gain or lose value. Such as the flop. Or the turn. Or the river. Or other factors — including how your opponents are playing their hands — that can quickly affect the value of your starting hands.

Wikipedia Poker Starting Hands Against

After all, as anyone who’s played even a few hands of hold’em well knows, even if is the highest-ranking starting hand and a non-suited ranks as 169th, a couple of deuces among the community cards is all it takes to make the best hand worst and the worst hand best.

Poker List Of Hands

Learning the relative value of starting hands is definitely an important first step when it comes to getting started in hold’em. Other aspects of game play such as the importance of position, knowing when and how much to bet or raise, and thinking about opponents’ holdings and playing styles as hands proceed are good to learn, too, and help show how a great starting hand might not be so great five community cards later.

Poker is not blackjack, a game in which similar hand-ranking guides are sometimes used to inform players’ decisions about how to play. In poker you want to be wary about becoming too reliant on those pretty starting hand charts. They can be great for indicating which hands might be worth playing (and which should be thrown away), but troublesome if allowed to outweigh all of the other important factors that arise as a hand plays out.

That said, starting hand charts can be useful, especially for those new to hold’em. They also can be a big help when picking up other games, too, like pot-limit Omaha or the various stud games, if only to get an early idea what hands tend to play better than others.

But for many such charts ultimately are only themselves a way to get started, before the experience of playing helps players more instinctively recognize both hand groupings and how hands tend to compare in terms of profitability.

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